Coming soon

  • For Android and iOS
  • Free to Play
bottomLearn more!

A brand new time management adventure with a twist!

Control two characters at once!

Get ready for a hectic and highly challenging experience serving customers, refilling drinks, and making all kinds of dishes. Watch the profits roll in as your characters run all over the kitchen following your orders to make orders!

Use the profits you earned to upgrade the tools in your kitchen. A faster-chopping cutting board, or a second grill? The choice is up to you!
As you rake in the money, your tavern can grow from serving just peasants to the higher class. Maybe someday even royalty!
Visit the Witch's shop for some magical help. She'll brew up a potion that'll give you a special power up for one level.
Use the experience your characters earn to help them grow by allocating points into their stats. Does the chef take too long to make a dish? Give her a SPD boost to help her walk faster!

Check out the tutorial!

2016 IEEE GameSig first place and best game with a female team lead winner!

Follow us on twitter for updates!

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Coming soon as a free to play game for Android and iOS

Cavern Tavern Development Team

Cavern Tavern was created as a part of a two-quarter capstone course for Computer Game Science students at UC Irvine. We've been lucky enough to have mentorship from Blizzard employees, fellow students to help us test our game, and most of all--great teammates!

Jimmy Lee

Gameplay Programmer

Responsible for AI and that kind of fun stuff.

Cecilia Bishton

Game Designer | Artist

The game designer and creator of all Cavern Tavern art assets.

Chris Fulgencio

Gameplay Programmer

Responsible for game mechanics and more!

Warren Urbina

UI Programmer

Our UI programmer and sound department manager.

Cavern Tavern History

Cavern Tavern is under development and still has a long way to go, but here's a look at what we've done and what we have planned!

  • 2015
  • 24 Sep 15

    First Pitch

    The concept for Cavern Tavern is first pitched in the Computer Game Science Capstone class. Shortly afterwards, the team is formed and work is started!

  • 2016
  • 9 Mar 16

    Game Day

    The end of two quarters of hard work. The capstone class comes together to present their games.

  • 7 May 16

    IEEE GameSig

    Cavern Tavern goes to IEEE GameSig! We brought home first place and Intel's "best game made by a woman-led team"

  • 1 Jun 16

    Ingenuity 2016

    Presented at Ingenuity 2016, the annual showcase event featuring the top student innovations from the Donald Bren School of Information and Computer Sciences and the Henry Samueli School of Engineering at the University of California, Irvine.

Get In Touch

If you have a question or just want to say hi, feel free to send us a message using the form below.

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